Tony | Дата: Неділя, 21.08.2011, 02:02 | Повідомлення # 1 |
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| Faction: Drones, Mercenaries Mission type: Encounter Space type: Deadspace with Acceleration Gate Damage dealt: Th=45.06%, Kn=28.87%, Em=16.8%, Ex=9.2% Web/Scramble: Mercenary Wingman, Spider Drones. Many webbers x6-8 at second room Extras: NA Recommended damage dealing: Therm/Kin Video: http://www.youtube.com/watch?v=IgmMFYkVuXQ - Paladin
Acceleration Gate into Deadspace
Pocket 1 (Drones)
Auto-aggro from Group 1 sentries upon warp-in. Group 4 will show up several seconds after warp-in.
Note (for people with terrible tank): The constant fire from the sentry towers will erode even the heartiest of shields.
Attacking any of the sentry towers of Group 1 will aggro the entire pocket (this can be used to get the attention of group 3 without having to fly closer to them).
Group 2 & 4 can be attacked independently without drawing pocket aggro. No drone aggro. You can deploy drones normally, but watch out if you have them set to aggressive. They may attack Group 1 and cause (unwanted) full aggro.
Group 1 (Auto-aggro): (50-90km) 2x Tower Sentry Drone II
Group 2: (50km) 2x Battleships (Elite Drone Parasite)
Group 3: (75-90km) 6x Cruisers/Battlecruisers (Disintegrator Alvum/Enforcer/Striker Alvatis)
Group 4 : (50-60km) 3x Battleships (Elite Drone Parasite)
Tip: Elite Drone Parasite battleships will deal heavy Thermal/Kin damage. Recommended order for elimination : Group 2, Group 4, Group 3 and finally Group 1. Recommend therm dmg here (or kinetic if you have bonus). The sentry towers do not have to destroyed to be able to use the gate.
Pocket 2 (Mercenaries)
Auto-aggro from Group 1 upon warp-in. This group can be eliminated safely without drawing aggro from the entire pocket. NO drone aggro in the entire pocket. You can deploy drones normally.
Groups 2 and 3 will show up several seconds after warp-in. There does not appear to be any proximity aggro for Group 2 as you sit close next to the warp gate.
Group 1 (Auto-aggro): (50-60km) 2x Frigates (Spider Drone I) Web 3x Elite Frigates (Mercenary Wingman) Web/Scramble 5x Cruisers (Mercenary Commander)
Group 2: Acceleration Gate (8-10km) 4x Elite Frigates (Mercenary Wingman) Web/Scramble 4x Cruisers (Mercenary Commander) 1x Battleship (Mercenary Overlord)
Group 3: Asteroid Mining Post (55-60km) 2x Frigates (Spider Drone I) Web 1x Battleship (Mercenary Overlord - Jericho Tezmar) 1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)
Group 4: Ruined Stargate (75-80km) 6x Cruisers (Mercenary Commander) 1x Battleship (Mercenary Overlord - Yarl Uzbeki)
Tip: Recommended order for elimination : Group 1, Group 2, Group 3 and finally Group 4. Recommended damage is therm (kin if you have bonus) There are 4 small omber roids (50km, 53km, 60km, 93km out from warp in) of 1200 units each.
Pocket 3 (Ex-Elite Secret Agent)
Auto-aggro from Group 1 sentries upon warp-in. Some sentries at over 100km will not aggro until you approach to 99km or below. Attacking any of the sentries will aggro the lone cruiser.
Group 1 (Auto-aggro): (60-100km) 3x Tower Sentry Drone II 5x Tower Sentry Drone III
Group 2: (75km) 1x Cruiser (Ex-Elite Secret Agent - Kioran Jeraulek)
Tip: Therm damage recommended. The mission is flagged completed once you've killed the named Ex-Elite Secret Agent. The Road House structure drops very few T1 modules and has low hitpoints.
Blitz There is no blitz, you have to kill everything in Pocket 1 & 2 to get to Pocket 3. Pocket 3: Snipe and kill the lone cruiser. Warp out.
Structures Sentries may drop ammo.
Mining In Pocket 2 are 4 Roids of 1200 units of Omber each (4800 units total) 56 KM to 90 KM from the entry.
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